‘Flake Pattern Scale’ : Scales the ‘Flake Color Map’. The alpha value affects how strong the ‘Flake Color’ is shown. ‘Flake Color’ : Color of the overlay layer. This will disable all flake color processing code. ‘Enabled’ : Enables or disables the colored flakes. ‘Flake Strength’ : Strength of the normals in the above normal map. This map can be generated with the included ‘Flake Generation’ tool. ‘Flake Normal Map’ : Flake normal map, for defining the per pixel lighting directions. This will disable all flake normal map processing code. ‘Enabled’ : Enables or disables the bumped flakes. Replaces sliders for the two above properties. ‘Overlay Specular-Smoothness Map’ : ‘Overlay Specular’ value in RGB channels, ‘Overlay Smoothness’ value in Alpha channel. ‘Overlay Smoothness’ : Smoothness or glossiness value of the overlay layer. ‘Overlay Specular’ : Specular value of the overlay layer. The alpha value affect which parts of the overlay show over the other layers. ‘Overlay Albedo’ : Color of the overlay layer. ‘Reflection Specular-Smoothness Map’ : ‘Reflection Specular’ value in RGB channels, ‘Reflection Smoothness’ value in Alpha channel. ‘Reflection Smoothness’ : Smoothness or glossiness value of the reflective coating. ‘Reflection Specular’ : Specular value of the reflective coating. ‘Emission Brightness’ : Strength of the above emissive value or map. ‘Emission Map’ : The unlit color of the object. ‘Occlusion Strength’ : Strength of the above occlusion map. ‘Occlusion Map’ : Certain areas like cavities should be less affected by indirect lighting, these can be specified with the occlusion map. ‘Normal Strength’ : Strength of the normals in the above normal map. ‘Normal Map’ : Regular normal map, for defining the per pixel lighting directions. ‘Base Metallic-Smoothness Map’ : ‘Base Metallic’ value in Red channel, ‘Base Smoothness’ value in Alpha channel. ‘Base Smoothness’ : Smoothness or glossiness value of the base paint. ‘Base Metallic’ : Metallic value of the base paint. For the transparent shaders, the alpha value affects the transparency of the whole layer. Except that all other effects works on VR.- ‘Base Albedo’ : Color of the base paint. *VR - Pixelate effect use render texture to generate final result. ▲ all elements prefabed for modular workflow ▲ each model has been carefully crafted, with in-game use optimisation in mind ▲ Documentation & Video Tutorial Included ▲ Stylizer has been carefully crafted, with in-game use optimisation in mind ▲ ready-made presets for quick preview of different look ▲ workflow simplified to few settings which works on the fly without baking or waiting for response ▲ easy to use – drag & drop workflow and you’re ready to go ▲ 1 Animated Sci-fi Planet model with ring system, asteroid volume, moon system all created with very detailed 8k diffuse, normal & reflection texture ▲ 1 Mountain chunk with 8k diffuse, normal & reflection texture ▲ 16 scenes grouped into 4 categories (Apolcapse Scene, Detective Scene ▲ 45 Color Palette presets with great Color Grading Schemes ▲ Pixelation (Pixel Art) Image Effect Plugin ▲ Pattern Tool for prcodeural generting patterns ▲ Palette Tool for specyfing colors and method ‘Standard’ and ‘Diffuse’ (Lambert) specify the lighting method used before the dithering effect is applied to the material. There are in total eight dithered shaders available. The package contains a few material shaders which can be used to create same results as dithering layer in image effect. ▲ Pixelate your screen to give it a pixel - art aesthetic ▲ Change the colors of your game using palette tool and mix those colors with patterns to achieve different looks. In Stylizer Image Effect you can play with three layers to: Stylizer is a drag & drop Unity Extension that can change the look of your game in a unique way. It can unify your colors in consistent way & pixelate your screen. As you will see it’s really easy to use and can dramatically change the look of your game in seconds. Stylizer Extended contains full featured Stylizer plugin, but it also provide you with super useful additional contents, such as 68 color palettes, 10 patterns presets & Demo content that comes with four environments which contains more than 70+ models & 16 scenes to show you the full potential of Stylizer. Update 1.2 – Added Full Support for Unity 2019 (Supports only 3D Classic Pipeline, URP and HDRP not supported at the moment coming soon).
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