![]() ![]() XI was their most profitable game for a reason the gameplay would be so good they are crazy not to have done it already. I’m left to hope for a future title that makes use of FFXI mechanics + FFXII gambits. I would bind one button to move forward one character another to move back. The job system was so shallow in IZJS compared to XI Ever wish you could just leave Final Fantasy XI or World of Warcraft or any. I was just sad that they diluted so much of what made FFXI great (and introduced those flaws I mentioned) if only they had faithfully conserved those brilliant aspects then FFXII would be been 10/10. It has an mmo playstyle similar to FFXI, and Ivalice games were typically job-system based. The level of customisation it gave to the player was so great no AI complaints because you basically had total control. I agree, the gambit system was amazing and I too am surprised it wasn’t copied or carried forward to future titles. I still can’t believe nobody ever copied it (afaik). I was shocked when I learned they abandoned it. If you haven't completed all Treasures of Aht Urhgan Missions. If you have already completed all Treasures of Aht Urhgan Missions through ToAU 46, you will receive a cutscene with Arzizah, Nashmeira, Mnejing, and Ovjang, after which you will proceed to The Endless Sky and then Aphmau's Light and finally Reunited. I feel a disconnect with the game using an autoRA plugin that I don't get playing RNG directly- in fact I feel more directly plugged into the game on RNG than I do on other jobs often. This last one is really a personal vibe that I have more than a complaint. I remember arranging and tweaking those gambits for hours and hours so that by endgame I was able to roll through almost all content without giving a single manual command. Examine the Imperial Whitegate at Aht Urhgan Whitegate L-8 & L-9 for a cutscene. Using an autoRA addon eliminates that flexibility. True enough, the actual implementation was flawed but the idea itself was genius. IMO XII’s gambit system was one of the best ideas for RPG game mechanics in the history of the genre. ![]()
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